Official documentation & assistance
Welcome to the ForgeWireX support center. Find installation instructions, answers to common questions, wire-editing shortcuts, troubleshooting steps, and information about the experimental features in ForgeWireX v2.46.
Download the Illustrated User Guide (PDF) View ForgeWireX product page
Get started
Supported versions: Unreal Engine 5.6, 5.7, and 5.8 on Windows (Win64). Use the plugin package that matches your engine version.
- Download the ForgeWireX package for your Unreal Engine version.
- For project-level installation, place the
ForgeWirefolder insideYourProject/Plugins/. Create thePluginsfolder if needed. - Open your Unreal Engine project. If the plugin is not enabled, open Edit → Plugins, locate ForgeWire, and enable it.
- Restart Unreal Editor if prompted, then open a Blueprint and use ForgeWireX Quick Settings from the Blueprint Editor toolbar.
Important: ForgeWireX changes how Blueprint graphs are displayed and how eligible wire routes are arranged. It does not change which pins are connected or how your gameplay logic executes.
Frequently asked questions
Select a question to expand its answer.
Keyboard shortcuts
| Shortcut | Action |
|---|---|
| Alt + G | Group selected handles |
| Alt + U | Ungroup selected handles |
| Alt + L | Lock / unlock selected handles |
| H | Add handles where supported |
| R | Reset connected wire segments of the selected node |
| Alt while dragging a wire | Switch between shorter and longer horizontal routing |
Shortcuts are intended for use in the Blueprint graph. When a text or numeric input has keyboard focus, typing edits that field instead.
Troubleshooting
The plugin does not appear in Unreal Editor
Confirm that the ForgeWire folder is in the project's Plugins directory, that you selected the package for your engine version, and that ForgeWire is enabled under Edit → Plugins. Restart Unreal Editor if requested.
I see a module or binary compatibility error
Check that the plugin package matches your exact Unreal Engine version. Different engine versions use separate packages. If the error persists, send the full error text and the relevant Output Log lines to support.
Wire handles or markers are missing
In the Blueprint Editor's ForgeWireX Quick Settings, check Show Handles and Show Node Markers. Not every wire segment is eligible for manual handle editing; eligibility depends on the current routing style and geometry.
My customized wire layout did not persist
After positioning handles and applying groups or locks, save the Blueprint asset. Do not confuse the Quick Settings Save/Load snapshot with saving a Blueprint wire layout.
My wire routing looks unexpected after using beta tools
Review the result before saving. If needed, use Unreal Editor Undo/Redo or reset connected wire segments on the affected node. For complex graphs, consider a non-beta wire style while refining the layout.
Known beta features in v2.46
Smart Squared (Beta): experimental automatic squared routing around nearby nodes. Its route may require review, particularly on densely connected graphs.
Organize Wires (Beta): an experimental one-time organization action for supported manual routes. Review the resulting paths before saving, especially in complex graphs.
These features are labelled Beta because their behavior is still being refined. They are optional; the other wire styles and manual editing controls remain available.
Join the Ensidion Discord community
Connect with other Unreal Engine creators, discuss ForgeWireX, share feedback, and follow product announcements in our official Discord server.
For account, purchase, or private support questions, please use the support email below rather than posting personal information publicly.
Contact Ensidion support
Need help with ForgeWireX? Email support@ensidion.com.
For faster troubleshooting, please include:
- Your Unreal Engine version (5.6 / 5.7 / 5.8)
- Your ForgeWireX version (for example, 2.46)
- What you expected to happen, and the steps needed to reproduce the issue
- A screenshot and any relevant Output Log message
Read the complete illustrated user guide (PDF) · Return to ForgeWireX