ForgeWireX Support & FAQ

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Official documentation & assistance

Welcome to the ForgeWireX support center. Find installation instructions, answers to common questions, wire-editing shortcuts, troubleshooting steps, and information about the experimental features in ForgeWireX v2.46.

Download the Illustrated User Guide (PDF)   View ForgeWireX product page


Get started

Supported versions: Unreal Engine 5.6, 5.7, and 5.8 on Windows (Win64). Use the plugin package that matches your engine version.

  1. Download the ForgeWireX package for your Unreal Engine version.
  2. For project-level installation, place the ForgeWire folder inside YourProject/Plugins/. Create the Plugins folder if needed.
  3. Open your Unreal Engine project. If the plugin is not enabled, open Edit → Plugins, locate ForgeWire, and enable it.
  4. Restart Unreal Editor if prompted, then open a Blueprint and use ForgeWireX Quick Settings from the Blueprint Editor toolbar.

Important: ForgeWireX changes how Blueprint graphs are displayed and how eligible wire routes are arranged. It does not change which pins are connected or how your gameplay logic executes.


Frequently asked questions

Select a question to expand its answer.

Which Unreal Engine versions are supported?

ForgeWireX v2.46 supports Unreal Engine 5.6, 5.7, and 5.8 on Windows (Win64). Install the build intended for your exact engine version.

Does ForgeWireX change the logic of my Blueprints?

No. Wire styles, crossing bridges, node appearance, and draggable route handles change the editor presentation and wire layout, not the connections or execution logic in the Blueprint.

What wire styles are available?

There are seven choices: Native (Unreal Engine), Straight Line, Rectangular (90°), Rounded Rectangle (90°), Angled (45° + 90°), Rounded Angled (45° + 90°), and Smart Squared (Beta). Select a style from the Wire Style menu in Quick Settings.

Can I customize nodes, pins, and Blueprint background colors?

Yes. Select one of the available visual presets, then expand Appearance in Quick Settings to adjust background and grid colors, node text/selection/hover appearance, pin hover effects, and handle colors. Data and execution pin shapes are selectable independently.

How do I move a wire handle?

On eligible routed connections, drag the handle on a vertical segment horizontally (left/right), or the handle on a horizontal segment vertically (up/down). Available movement depends on the surrounding route geometry. Enable Show Handles in Quick Settings if you cannot see the controls.

How do I group or lock wire handles?

Select the handles, then use Alt + G to group, Alt + U to ungroup, or Alt + L to lock or unlock. You can also use the corresponding Quick Settings controls.

How can I reset a customized wire route?

Select a node and press R, or right-click the node and choose Reset Connected Wire Segments. This resets its connected wire segments to their automatically calculated route for the current style without disconnecting pins.

Do crossing bridges connect two wires?

No. Crossing bridges are only a visual indication that one wire passes across another. Choose Angled, Rounded, or Rectangular crossing styles, and adjust their size in Quick Settings.

How do I save my settings and customized wire layout?

The Save button in Quick Settings stores an editor-settings snapshot for the current project; Load restores that snapshot. A new Save replaces the previous snapshot. The snapshot is stored at YourProject/Saved/ForgeWire/SavedPresetSettings.ini.

Wire layouts are saved separately. To preserve custom handle positions, groups, and locks, save the Blueprint asset. The Quick Settings snapshot does not save the Blueprint's route layout.

What does “Revert All Settings to Preset Defaults” do?

It reapplies the currently selected preset's default appearance settings. It does not reset the Blueprint's saved wire-handle layout. Save a settings snapshot first if you might want to restore your customized settings.

Does ForgeWireX work in a packaged game?

ForgeWireX is an Unreal Editor tool for Blueprint graph appearance and editing. Its features are intended for work inside the editor, not as runtime gameplay functionality.


Keyboard shortcuts

Shortcut Action
Alt + G Group selected handles
Alt + U Ungroup selected handles
Alt + L Lock / unlock selected handles
H Add handles where supported
R Reset connected wire segments of the selected node
Alt while dragging a wire Switch between shorter and longer horizontal routing

Shortcuts are intended for use in the Blueprint graph. When a text or numeric input has keyboard focus, typing edits that field instead.


Troubleshooting

The plugin does not appear in Unreal Editor

Confirm that the ForgeWire folder is in the project's Plugins directory, that you selected the package for your engine version, and that ForgeWire is enabled under Edit → Plugins. Restart Unreal Editor if requested.

I see a module or binary compatibility error

Check that the plugin package matches your exact Unreal Engine version. Different engine versions use separate packages. If the error persists, send the full error text and the relevant Output Log lines to support.

Wire handles or markers are missing

In the Blueprint Editor's ForgeWireX Quick Settings, check Show Handles and Show Node Markers. Not every wire segment is eligible for manual handle editing; eligibility depends on the current routing style and geometry.

My customized wire layout did not persist

After positioning handles and applying groups or locks, save the Blueprint asset. Do not confuse the Quick Settings Save/Load snapshot with saving a Blueprint wire layout.

My wire routing looks unexpected after using beta tools

Review the result before saving. If needed, use Unreal Editor Undo/Redo or reset connected wire segments on the affected node. For complex graphs, consider a non-beta wire style while refining the layout.


Known beta features in v2.46

Smart Squared (Beta): experimental automatic squared routing around nearby nodes. Its route may require review, particularly on densely connected graphs.

Organize Wires (Beta): an experimental one-time organization action for supported manual routes. Review the resulting paths before saving, especially in complex graphs.

These features are labelled Beta because their behavior is still being refined. They are optional; the other wire styles and manual editing controls remain available.


Join the Ensidion Discord community

Connect with other Unreal Engine creators, discuss ForgeWireX, share feedback, and follow product announcements in our official Discord server.

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For account, purchase, or private support questions, please use the support email below rather than posting personal information publicly.


Contact Ensidion support

Need help with ForgeWireX? Email support@ensidion.com.

For faster troubleshooting, please include:

  • Your Unreal Engine version (5.6 / 5.7 / 5.8)
  • Your ForgeWireX version (for example, 2.46)
  • What you expected to happen, and the steps needed to reproduce the issue
  • A screenshot and any relevant Output Log message

Read the complete illustrated user guide (PDF)  ·  Return to ForgeWireX